
Responsibilities:
Game Design | Level Design | Sound Design | Programming | Visual Concept
3D Modelling and Texturing
3D Modelling and Texturing
Production
VISUAL CONCEPT
Achievements:
Successfully designed a fun and functional game using a bicycle as the player’s input controller
Improved my knowledge of programming with Unreal blueprints
Improved my 3d modelling skills by creating more complex models
Learned about uv unwrapping and creating materials for more complex models (ie: the lawnmower).
Learned about translucent textures and used this to create cartoony foliage
Improved my knowledge of texture maps, how they work and how to apply them.
Learned about creating hexagonal fields in unity (unused in end game)
Learned about unreal’s destructible meshes and how to create them.
Improved my sound design for a more polished experience
Successfully created a high quality experience within a small time budget.