THE VORTEX CINEMA is a time-travelling, genre bending VR shooter where you enter the world of black and white movies, stepping into the shoes of a hard-boiled detective at the center of a film noir murder mystery.   Uncover an elaborate conspiracy surrounding a scientist that spontaneously combusted, a red-eyed raven, a corrupt police department and a mafia underworld that holds the city in its grip. As your case unravels it will take you deeper down a rabbit hole of intrigue.
Platforms:  PC VR
Engine:  Unreal Engine 5
Employer:  Anotherworld VR GmbH
Team Size: 10 - 15
Development Time:  4 Years
My Position
Tech Artist, 3D Environmental Artist, Level Designer, Game Designer, UX Designer, Performance Profiler, Playtester + QA, Intern Team Coordinator, Animator, 
My Responsibilities
-  Photoscanning of the Cinema environment and several building facades
-  Team leading and coordinating the retopology of the Cinema photogrametry
-  Retopology of several photogrametry scans of building facades, interiors and environmental objects
-  Creating/sourcing, modifying, implementing and optimising environmental assets, including 3D models, textures, materials, UV maps, light maps, collisions, LODs, etc. 
-  Feedback, balancing and polish of game mechanics and user experience
-  Physics based interactions, such as doors and interactive objects
-  Animating hand poses for weapons
-  Animating action poses for enemy NPCs  
-  Performance Analysis & Optimisation for all environments
-  Level segmentation, distance culling, occlusion culling and LOD Systems
-  Creation and modification of several key architectural environments
-  Coordinating, training and supervising the team of interns through several production sprints 
-  Playtesting & Quality Assurance
-  UX Design
-  Level design 
-  Creation and enforcement of project protocols, including naming conventions and data structure
-  Periodic data cleaning/organisation and handling project migrations
-  Streamlining workflow processes for retopology and 3D assets. ​​​​​​​
ENVIRONMENTAL WHITEBOXING
Retopology SAMPLES
Collisions
Character Weapon Poses & Animations
NOTE: Due to a non-discloser agreement, examples of my work on this project are currently limited. ​​​​​​​

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