
THE VORTEX CINEMA is a time-travelling, genre bending VR shooter where you enter the world of black and white movies, stepping into the shoes of a hard-boiled detective at the center of a film noir murder mystery. Uncover an elaborate conspiracy surrounding a scientist that spontaneously combusted, a red-eyed raven, a corrupt police department and a mafia underworld that holds the city in its grip. As your case unravels it will take you deeper down a rabbit hole of intrigue.
Platforms: PC VR
Engine: Unreal Engine 5
Employer: Anotherworld VR GmbH
Team Size: 10 - 15
Development Time: 4 Years

My Position
Tech Artist, 3D Environmental Artist, Level Designer, Game Designer, UX Designer, Performance Profiler, Playtester + QA, Intern Team Coordinator, Animator,
My Responsibilities
- Photoscanning of the Cinema environment and several building facades
- Team leading and coordinating the retopology of the Cinema photogrametry
- Retopology of several photogrametry scans of building facades, interiors and environmental objects
- Creating/sourcing, modifying, implementing and optimising environmental assets, including 3D models, textures, materials, UV maps, light maps, collisions, LODs, etc.
- Feedback, balancing and polish of game mechanics and user experience
- Physics based interactions, such as doors and interactive objects
- Animating hand poses for weapons
- Animating action poses for enemy NPCs
- Performance Analysis & Optimisation for all environments
- Level segmentation, distance culling, occlusion culling and LOD Systems
- Creation and modification of several key architectural environments
- Coordinating, training and supervising the team of interns through several production sprints
- Playtesting & Quality Assurance
- UX Design
- Level design
- Creation and enforcement of project protocols, including naming conventions and data structure
- Periodic data cleaning/organisation and handling project migrations
- Streamlining workflow processes for retopology and 3D assets.
ENVIRONMENTAL WHITEBOXING





Retopology SAMPLES


Collisions


Character Weapon Poses & Animations







NOTE: Due to a non-discloser agreement, examples of my work on this project are currently limited.