

OHM (2015)
Platform: PC (Xbox controller)
Engine: Unity 3D
Team Size: 4
Time constraint: 9 Weeks
Theme: 2D Game
Created by B.Ayo, L.Kneitschel, F.Schadow & K.Wardetzki
Supported by Prof.S.Brandhorst, Prof.T.Bremer & S.Gorholt
Engine: Unity 3D
Team Size: 4
Time constraint: 9 Weeks
Theme: 2D Game
Created by B.Ayo, L.Kneitschel, F.Schadow & K.Wardetzki
Supported by Prof.S.Brandhorst, Prof.T.Bremer & S.Gorholt
A challenging game of skill. The trick is that the enemies always move relative to the player’s movements. Their direction will only change when they hit obstacles. In order to win, the player must keep an eye on their surroundings. It’s you against yourself!
RESPONSIBILITIES
Game Design | Level Design | Sound Design
Audio Programming (C#) | 2D Sprite Animation
Audio Programming (C#) | 2D Sprite Animation
Production