The Puppet Factory (2017)
vr HORROR Game
vr HORROR Game
Team Size: 3
Time Constraint: 10 Weeks
Engine: Unreal v4.14
Platform: HTC Vive
Time Constraint: 10 Weeks
Engine: Unreal v4.14
Platform: HTC Vive
Created by B. Ayo, L.Langenberg and F.Schadow.
Additional support by Prof. S. Brandhurst, Prof. T. Bremer and S.Plesch
Practice Phase | 5. Semester, 2016 | Game Design ba, HTW Berlin
Additional support by Prof. S. Brandhurst, Prof. T. Bremer and S.Plesch
Practice Phase | 5. Semester, 2016 | Game Design ba, HTW Berlin



Explore the abandoned depths of THE PUPPET FACTORY, a lonely derelict of mystery and dark secrets. You are alone, save for the blank stares of the countless doll's and puppets, piercing through the darkness. They're only dolls, they can't hurt you...
Responsibilities
Game Designer | Level Designer | Sound Designer | Audio Programmer | Composer | Assistant Programmer | Storyboard Artist | Lighting Artist | Voice Actor | Promotional Material Artist


ACHIEVEMENTS
- Advancement of developing a game for VR with the HTC VIVE
- Learning to create and pace gameplay events that induce fear in the player
- Level-designing for VR, tailoring a virtual space to the limits of the playspace.
- Gameplay-design for VR, experimenting with exploration mechanics that avoid motion sickness
- Self-thought myself Wwise middleware, and successfully utilising it to improve my sound design.
- Editing attenuations and utilising spatialisation to achieve dynamic audio in VR.
- Creation of audio reverb volumes
- Separating an audio signal into different frequency bands, in order to create dynamic ambience.
- Learning to create and pace gameplay events that induce fear in the player
- Level-designing for VR, tailoring a virtual space to the limits of the playspace.
- Gameplay-design for VR, experimenting with exploration mechanics that avoid motion sickness
- Self-thought myself Wwise middleware, and successfully utilising it to improve my sound design.
- Editing attenuations and utilising spatialisation to achieve dynamic audio in VR.
- Creation of audio reverb volumes
- Separating an audio signal into different frequency bands, in order to create dynamic ambience.
STORYBOARD CONCEPTS



EARLY Ideation & Prototyping