
HUBERT'S HIDEOUT (2016)
Platform: PC (Xbox controllers)
Engine: Unreal 4
Time constraint: 12 Weeks
Team Size: 3
Theme: 12 Objects
Engine: Unreal 4
Time constraint: 12 Weeks
Team Size: 3
Theme: 12 Objects
Created by B.Ayo, D.Witzgall & Z.Zausch. Additional support by Prof.S.Brandhorst & Prof. T.Bremer.
Project Module A | 3. Semester WiSe 2016 | GAME DESIGN ba, HTW BERLIN
Project Module A | 3. Semester WiSe 2016 | GAME DESIGN ba, HTW BERLIN
HUBERT’S HIDEOUT is a competitive 2-player arena based game.
Meet the Hubert Bots - 2 sentient cleaning-bots who have turned their barren world into their very own playground. Their favourite game is Hide & Seek.
Both bots have 1 minute to hide the energy cubes of their opponent. When time is up, the real fun begins! Find your invisible cubes and use them to power the stations within the arena. The first player to power 3 stations wins!
PERSONAL Responsibilities
Game Design | Level Design | Sound Design | Interface Design | 3D Modelling Assistance | Voice Acting | Particle Effects
PRODUCTION PHOTOS




CONCEPT IMAGES

PERSONAL Achievements
First experience developing a 3D Game
First Experience developing a game with the Unreal Engine
Basics of node based programming (blueprints)
Designing audio with 3D spatialisation
Programming mildly complex audio in unreal
Learning how to design and program HUD interface elements
Learning how to create particle effects
Learning about creating a basic AI (unused in end game)
Learning how to use a vocoder effectively